Naughty Dog has just pushed out Patch v1.0.1.7 for The Last of Us Part 1’s PC port —hitherto the third hotfix for the survival horror title. This particular release focuses on UI fixes, revamping the now-notorious Xbox controller’s analog stick problem, and improving crash report logs to help the developers with more diagnostics. Slowly but it's happening, The Last of Us is getting fixed up after the poor launch and it's getting a little closer to being playable on Steam Deck now too. On desktop Linux at least, it ran pretty well at release (aside from all the confirmed game bugs and issues) but on Steam Deck it was especially rough. Here's everything changed in v1.0.4: Extract the contents of that ZIP file into your "The Last of Us Part I" folder. Start the game; Warning: The game will rebuild shader and it will crash many times while doing this, will also lose DLSS use FSR instead. Warning²: Listen Mode doesn't work when using Vulkan, maybe degrade performance for some users. Fixed an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time; Fixed an issue where the 'Reset to Default' function in the Graphics menu In total, the developers fixed 43 bugs. Iron Galaxy Studios and Naughty Dog have been constantly repairing The Last of Us: Part I on PC. Today, the game received an update numbered 1.0.2.0. The list of changes includes 43 eliminated problems - mainly bug fixes related to crashes, quality, accessibility options or language versions. The Last of Us Part I v1.0.1.5 Patch Notes for PC Fixed several performance & hitch related issues impacting some users. Note: Additional improvements and investigations based on user feedback are Fixed an issue where certain button prompts would be misaligned in The Last of Us Part 1 Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect PS5 and Xbox SeX use around 10GB of video memory (roughly, since the pool is unified on PS5). And their games tend to be design for couch play, where detailed texture matter less. And the consoles have better utilization of said memory, with cheaper and faster swapping assets in and out of it. App Vay Tiền.

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