You're gonna have to clear out the enemies on the inside of the plant (Where you are) as well as the outside, mostly on the roof. If the last enemy really is behind that unpowered door, then that's not supposed to happen. Playing: Stardew Valley, Just Cause 3, Overwatch, Witcher 3, Diablo 3. PSN: Nickstix13. cornishpete (Topic Creator) 7 years All Nuka-World Locations Alphabetical List. Welcome to my guide for all locations for the Nuka-World expansion for Fallout 4. This guide will list all locations from A to Z from the Nuka-World expansion DLC and I will provide a brief detailed description of where the location is on the map along with a screenshot to help you find it. In the maintenance building southeast from the Nuka-World power plant [the-maphack.com], behind an advanced locked terminal: (Leveled suit) Fusion core and X-01 Power Armor Mk I full set. 9. Nuka-Cola bottling plant [the-maphack.com]: Fusion core and T-51 Mk VI full set with the Nuka-Cola paint scheme (equipping all pieces of the armor provides Nuka-World is a pre-War amusement park turned raider settlement in 2287. It is in Massachusetts, west of Boston. After Nuka-Cola's success on the national market, the soda-themed amusement park, Nuka-World, opened its gates for the first time on May 1, 2050. On opening day, over 40,000 tickets were sold. Due to the overwhelming success, plans to expand beyond the original two parks, Nuka-Town pages. Clearing the Nuka bottling plant. I killed all the mirelurks inside and outside of the factory and it still says it isn't cleared. When I first did it, there were, randomly, 2 synths inside of there. I ended up dying and had to reload. When I did, it was only the mirelurks. Now that everything is dead, I'm wondering if the game glitched Behind the gate are the controls to restore power to the rest of Nuka-World. The key can only be obtained from the boss who betrays the Sole Survivor during Power Play (Nisha, Mags Black, or Mason). The door is also unlocked upon completion of Open Season. Notable loot [] I haven't. It's a pity that given their tenuous relationship with each other to begin with, that you can't get them to just break their "peace treaty" and either: (1) all turn on each other; (2) the Pack and Disciples team up and turn on the Operators for hogging all the Zones; or (3) the Operators seize the opportunity to wipe the now severely advertisement Climb to the roof and loop around to the control room. The big white button will restore power to the park. Up Next: Turning on the power in Nuka World requires the player to Vay Tiền Trả Góp Theo Tháng Chỉ Cần Cmnd.

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